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	<title>Comments for Passing on the Left</title>
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	<link>http://www.schleef.org/blog</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Mon, 26 Jul 2010 06:35:46 -0400</lastBuildDate>
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		<title>Comment on This must be the Orc blog by Andre</title>
		<link>http://www.schleef.org/blog/2010/07/13/this-must-be-the-orc-blog/comment-page-1/#comment-4400</link>
		<dc:creator>Andre</dc:creator>
		<pubDate>Mon, 26 Jul 2010 06:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.schleef.org/blog/?p=65#comment-4400</guid>
		<description>Thanks, so which plugins should I have a look at? You mentioned &quot;videotestsrc&quot; and &quot;videoscale&quot; in your other blog post? I don&#039;t know the GStreamer architecture, so I&#039;m clueless.</description>
		<content:encoded><![CDATA[<p>Thanks, so which plugins should I have a look at? You mentioned &#8220;videotestsrc&#8221; and &#8220;videoscale&#8221; in your other blog post? I don&#8217;t know the GStreamer architecture, so I&#8217;m clueless.</p>
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		<title>Comment on This must be the Orc blog by admin</title>
		<link>http://www.schleef.org/blog/2010/07/13/this-must-be-the-orc-blog/comment-page-1/#comment-4388</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 21 Jul 2010 00:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.schleef.org/blog/?p=65#comment-4388</guid>
		<description>Andre:

No, there&#039;s no mailing list, although you can use the liboil mailing list.

I removed the extension libraries because they weren&#039;t very useful.  They can&#039;t be used with orcc, and didn&#039;t have any SSE, etc, rules for many of the opcodes.  Also, the float code was merged into the main library, and I&#039;m planning to add most of the pixel stuff in the next few weeks.  You can already do some pixel manipulation with Orc, as the GStreamer video plugins that use Orc currently do.</description>
		<content:encoded><![CDATA[<p>Andre:</p>
<p>No, there&#8217;s no mailing list, although you can use the liboil mailing list.</p>
<p>I removed the extension libraries because they weren&#8217;t very useful.  They can&#8217;t be used with orcc, and didn&#8217;t have any SSE, etc, rules for many of the opcodes.  Also, the float code was merged into the main library, and I&#8217;m planning to add most of the pixel stuff in the next few weeks.  You can already do some pixel manipulation with Orc, as the GStreamer video plugins that use Orc currently do.</p>
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		<title>Comment on This must be the Orc blog by Andre</title>
		<link>http://www.schleef.org/blog/2010/07/13/this-must-be-the-orc-blog/comment-page-1/#comment-4380</link>
		<dc:creator>Andre</dc:creator>
		<pubDate>Sat, 17 Jul 2010 08:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.schleef.org/blog/?p=65#comment-4380</guid>
		<description>No, don&#039;t change it please. There is still not enough information about Orc. :D

btw, does a mailinglist for Orc exist somewhere?

I see you removed the orc-pixel extension. Was this because you think Orc is not best used for such thing, or for maintenance reasons? Simple image processing with Orc is one of the things I wanted to play with. I&#039;d work with different pixel formats (8 bpp, 16 bpp, uint, float, etc.), though, to get to know Orc.</description>
		<content:encoded><![CDATA[<p>No, don&#8217;t change it please. There is still not enough information about Orc. <img src='http://www.schleef.org/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>btw, does a mailinglist for Orc exist somewhere?</p>
<p>I see you removed the orc-pixel extension. Was this because you think Orc is not best used for such thing, or for maintenance reasons? Simple image processing with Orc is one of the things I wanted to play with. I&#8217;d work with different pixel formats (8 bpp, 16 bpp, uint, float, etc.), though, to get to know Orc.</p>
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		<title>Comment on This must be the Orc blog by Benjamin Otte</title>
		<link>http://www.schleef.org/blog/2010/07/13/this-must-be-the-orc-blog/comment-page-1/#comment-4378</link>
		<dc:creator>Benjamin Otte</dc:creator>
		<pubDate>Wed, 14 Jul 2010 13:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.schleef.org/blog/?p=65#comment-4378</guid>
		<description>I like this release handling. It means when prereleases come out, there&#039;ll already be working orc packages in Fedora and I don&#039;t have to bug anyone. :)</description>
		<content:encoded><![CDATA[<p>I like this release handling. It means when prereleases come out, there&#8217;ll already be working orc packages in Fedora and I don&#8217;t have to bug anyone. <img src='http://www.schleef.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Orc NEON backend by Harsh</title>
		<link>http://www.schleef.org/blog/2010/06/25/orc-neon-backend/comment-page-1/#comment-4340</link>
		<dc:creator>Harsh</dc:creator>
		<pubDate>Fri, 25 Jun 2010 23:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.schleef.org/blog/?p=61#comment-4340</guid>
		<description>Awesome. Just awesome.</description>
		<content:encoded><![CDATA[<p>Awesome. Just awesome.</p>
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		<title>Comment on Dirac Update by Latest Dirac (schrodinger) release is really fast &#171; Christian Schaller</title>
		<link>http://www.schleef.org/blog/2010/03/04/dirac-update-2/comment-page-1/#comment-4258</link>
		<dc:creator>Latest Dirac (schrodinger) release is really fast &#171; Christian Schaller</dc:creator>
		<pubDate>Mon, 15 Mar 2010 15:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.schleef.org/blog/?p=56#comment-4258</guid>
		<description>[...] latest version of the Schrodinger encoder/decoder from diracvideo.org. If you saw David Schleefs blogpost about Dirac you would have seen him mentioning it is much [...]</description>
		<content:encoded><![CDATA[<p>[...] latest version of the Schrodinger encoder/decoder from diracvideo.org. If you saw David Schleefs blogpost about Dirac you would have seen him mentioning it is much [...]</p>
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		<title>Comment on Dirac Update by Doss</title>
		<link>http://www.schleef.org/blog/2010/03/04/dirac-update-2/comment-page-1/#comment-4238</link>
		<dc:creator>Doss</dc:creator>
		<pubDate>Wed, 10 Mar 2010 13:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.schleef.org/blog/?p=56#comment-4238</guid>
		<description>This isn&#039;t the place for bug reports, but I couldn&#039;t find where was, so:

A couple of recent tests show both Dirac and Schro having issues with colors, possibly adding a slight red/purple cast.

http://keyj.s2000.ws/?p=356

and

http://forum.doom9.org/showthread.php?t=135176&amp;page=2

which my limited knowledge of codecs seems to suggest is a bug, rather than a compression artefact, though it&#039;s odd that both codebases seem to have a similar issue.</description>
		<content:encoded><![CDATA[<p>This isn&#8217;t the place for bug reports, but I couldn&#8217;t find where was, so:</p>
<p>A couple of recent tests show both Dirac and Schro having issues with colors, possibly adding a slight red/purple cast.</p>
<p><a href="http://keyj.s2000.ws/?p=356" rel="nofollow">http://keyj.s2000.ws/?p=356</a></p>
<p>and</p>
<p><a href="http://forum.doom9.org/showthread.php?t=135176&amp;page=2" rel="nofollow">http://forum.doom9.org/showthread.php?t=135176&amp;page=2</a></p>
<p>which my limited knowledge of codecs seems to suggest is a bug, rather than a compression artefact, though it&#8217;s odd that both codebases seem to have a similar issue.</p>
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		<title>Comment on Dirac Update by Philip Jägenstedt</title>
		<link>http://www.schleef.org/blog/2010/03/04/dirac-update-2/comment-page-1/#comment-4213</link>
		<dc:creator>Philip Jägenstedt</dc:creator>
		<pubDate>Fri, 05 Mar 2010 09:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.schleef.org/blog/?p=56#comment-4213</guid>
		<description>Awesome, I&#039;ll have to try it out. Can you elaborate a bit about the new encoder changes, what kind of input do they give improvements for and why?</description>
		<content:encoded><![CDATA[<p>Awesome, I&#8217;ll have to try it out. Can you elaborate a bit about the new encoder changes, what kind of input do they give improvements for and why?</p>
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		<title>Comment on Theora on TI C64x+ DSP and OMAP3 by The Outside</title>
		<link>http://www.schleef.org/blog/2009/11/11/theora-on-ti-c64x-dsp-and-omap3/comment-page-1/#comment-4130</link>
		<dc:creator>The Outside</dc:creator>
		<pubDate>Sun, 07 Feb 2010 14:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.schleef.org/blog/?p=43#comment-4130</guid>
		<description>&lt;strong&gt;Web video controversy summarized...&lt;/strong&gt;

This&#039;ll be the last, definitive article from me on this subject for a while, I promise, but I wrote such a good summary on the Theora/H.264 controversy and the new Silverlight Theora player on Slashdot that I must put it up here as well (with some twe...</description>
		<content:encoded><![CDATA[<p><strong>Web video controversy summarized&#8230;</strong></p>
<p>This&#8217;ll be the last, definitive article from me on this subject for a while, I promise, but I wrote such a good summary on the Theora/H.264 controversy and the new Silverlight Theora player on Slashdot that I must put it up here as well (with some twe&#8230;</p>
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		<title>Comment on Theora on TI C64x+ DSP and OMAP3 by Christopher Blizzard: two cool open video notes &#124; Full-Linux.com</title>
		<link>http://www.schleef.org/blog/2009/11/11/theora-on-ti-c64x-dsp-and-omap3/comment-page-1/#comment-3882</link>
		<dc:creator>Christopher Blizzard: two cool open video notes &#124; Full-Linux.com</dc:creator>
		<pubDate>Sat, 12 Dec 2009 07:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.schleef.org/blog/?p=43#comment-3882</guid>
		<description>[...] rest of Vorbis decoding and some work to get the video onto a fullscreen texture.) This is based on David Schleef’s Theora-on-DSP work and it’s showing real [...]</description>
		<content:encoded><![CDATA[<p>[...] rest of Vorbis decoding and some work to get the video onto a fullscreen texture.) This is based on David Schleef’s Theora-on-DSP work and it’s showing real [...]</p>
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